lördag 12 oktober 2013

Codin' UI is boooooring

Ugh!

Finally decided to start coding the inventory system. It's not fun but it has to be done.......zZzzzz.

måndag 7 oktober 2013

Shadows

I started implementing dynamic shadows for wall tiles. I still got to blend the shadows properly and have the light sources light up their immediate surroundings, but it's getting there. The shadow on the player is a simple sprite that I move depending on the player's position relative to the closest light.

Here's a sneak preview.


lördag 5 oktober 2013

I know the game is named Punch Man, buuuut...

I gave him a shotgun!


I've also reverted the graphics to the old style. I might keep it that way since I suck at making art :P
I added code for procedurally generating the environment as the player moves around. At the moment all it does is generate the ground tiles and very basic buildings (based on the dungeon generator.).

Surfing the intert00bs I stumbled upon a sweet animation program named Spine. The great thing about Spine is that it let's you create bone based animations AND it has a Unity plugin(!). Having your animations stored as bone transformations instead of using sprite sheets means that you can do animation blending and even physics based animations as you would with 3D models (== awesome!)